At the start — me, a PHP developer and an artist; at peak — 3 client and 1 server programmer, a game designer, 2 artists, QA
Platforms
VK · Odnoklassniki and other social networks
What I did
Started the game from scratch and was the only client programmer at first; ~3 months from start to launch.
Created an AS3 framework: a component model of scene and entities, an event bus, a UI manager, asset loading, resource builds. Warzone, Tropic Storm and other studio games grew from it.
Explosive load growth
Gradual player admission: letting players in step by step.