Majesty 2: The Fantasy Kingdom Sim
On SteamIndirect-control strategy · PC · published by Paradox Interactive · 2009
C++ / C# Developer · from mid-development to release
- 72
- Metacritic
- 1.3K+
- reviewsSteam ↗ · as of Sep 22, 2026
- ~10
- developers on the team
- Took the project to release as one of the last two developers.
- Developed the game UI, fixed multiplayer bugs and memory leaks.
- Set up CI and the installer build.
- Stack
- C++C#
- Focus areas
- UIToolingCI/CDOptimization
- Company
- 1C:Ino-Co
- Role
- C++ / C# Developer
- Stage
- From mid-development to release
- Project team
- ~10 developers
- Publisher
- Paradox Interactive
- Platforms
- PC
What I did
- In-game UI in C++ — together with one other UI developer.
- C# tools for game designers.
- CI on CruiseControl.NET and the installer build.
- Profiling: memory leaks and performance hot spots; multiplayer bug fixing.
- Resource signing in the build to protect integrity — assembly and reverse-engineering experience came in handy.
- Took the project to release as one of the last two developers.
Links
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