Early stage; the project was put on hold and released in 2012
Project team
3 developers
Publisher
Paradox Interactive
Platforms
PC
What I did
Joined the studio for this project — my first job in game development. In a team of three, alongside my lead, I wrote game logic, hero movement logic, UI and tools.
When the project was put on hold I moved to Majesty 2; the studio later returned to the game and released it as Warlock. A significant part of the game-logic code made it to release.